
Make48
Time for a Winner!
Season 5 Episode 508 | 26m 45sVideo has Closed Captions
The Make48 Winner is announced!
The judges deliberate and a Make48 Winner is announced!
Problems playing video? | Closed Captioning Feedback
Problems playing video? | Closed Captioning Feedback
Make48 is a local public television program presented by KTWU
Distributed nationally by American Public Television
Make48
Time for a Winner!
Season 5 Episode 508 | 26m 45sVideo has Closed Captions
The judges deliberate and a Make48 Winner is announced!
Problems playing video? | Closed Captioning Feedback
How to Watch Make48
Make48 is available to stream on pbs.org and the free PBS App, available on iPhone, Apple TV, Android TV, Android smartphones, Amazon Fire TV, Amazon Fire Tablet, Roku, Samsung Smart TV, and Vizio.
Providing Support for PBS.org
Learn Moreabout PBS online sponsorship- [Narrator] "Make48" is funded by... - [Announcer] Stanley Black & Decker provides tools and services around the globe to help turn great ideas into reality, and to help us shape the world we live in.
We proudly support programming that inspires invention, innovation and hard work.
Together with "Make48," we're providing men and women the tools and resources to build a better world.
Stanley Black & Decker, for those who make the world.
- [Narrator] On the last episode of "Make48," the teams presented their products to the judges and a live audience.
(audience cheering) (audience applauding) - The last 48 hours have been filled with ups and downs, with hard work, with joy, with laughter.
I didn't see too many tears, but there's been a lot of innovation going on over the last 48 hours.
- [Narrator] Now it's time to pick a winner, and give away $10,000.
(dynamic music) This is "Make48".
Everyone's got a big idea.
(gentle music) - [Speaker] I think it went really well.
- Yeah.
- Yeah.
- [Speaker] I think everyone did a good job.
- I think we shared what we wanted to share.
Don't think we forgot anything.
We had some good questions that we were able to talk about, some more things.
- I was really impressed because often people tend to go for a very technical or like, science side of the stem toys.
- Yeah.
- I really like that they focused on arts, but there's still quite a few elements of science like how do you mix the colors and teach them all the geographic shapes and all?
So, I really love the concept of combining stem and art.
I like the branding and of course, very clean design, but the name is not catchy.
Like, you don't take a kid out, "I am going to buy an Avant," you know?
That is something which has to... And sometimes your product name has to explain what it is so that even if you don't know anything about the product, you can kind of make sense of what it could be.
- A little more work in the focus group might have helped with that.
- Yes, mm hm.
- And they had a way to build on it, right?
These value packs and this idea that I could purchase those and give those to the individual.
- And even selling in the gift shop.
- Gift shops, yes.
- Hospitals, and even actually they talked about having it in every, like, work directly with the hospitals to just get it in every room.
- Yeah.
Do you think they could have made it for the amount of money that they stated?
- Hard to say.
Not in this nice, beautiful mahogany frame they have right here.
(all laughing) But maybe.
I'm sure they could figure out how to manufacture in volume for that.
- It went better than I thought it would, yeah.
It exceeded my expectations.
- Yeah.
- I love their tagline, right?
"Sounds like fun."
- Yes.
- It's like, "Well, if I'm gonna buy a game, I wanna have some fun with it."
- Yeah.
- And so I was like, okay, the name and this sounds like fun.
And then the lights and this whole idea of doing mathematics while doing music, because we know that there's some research out there around that connection to mathematics and music.
And I thought, "Gosh, they brought it together in a really tangible way."
And I'm actually seeing that and starting to think about that.
- This is one of those products that looking at it right now, it makes sense.
They figured out a 3D model for sound, but how did they come up with this idea originally?
How did they figure out that you're gonna have this 4x4 system and that the time is going to go upwards and the notes are gonna go in a typical 4x4 plane?
That's really genius.
And you know what?
To that fact though, I don't think they focused on the genius of the actual structure of what they'd made here in design enough.
It was kind of hard to understand precisely - Mm, good point.
- how this system works.
Why is it 4x4 to start?
He did go through a good explanation of what happens with time as we go up.
But I don't think that we understood exactly how this all fits a natural music progression or structure.
- I wonder too, if they can make it for what they think they can make it.
- There's a lot going on here.
- A lot going on.
- It's a busy product.
- [Leigh Anne] Yeah.
(gentle music) - The game plan was to go in short and sweet and simple and see what comes up in the questions because what they wanna know was what they wanna know.
- Well, I think one of the things that we all liked about it was the communication board.
- Absolutely.
- Yes.
- We thought, "Oh my gosh, parents would love that."
And I also loved the way in the presentation the team talked about it wasn't just about the patient, but it was about the individuals who were coming in, their partners in communication that that could initiate a conversation, maybe help somebody feel a little more comfortable in a uncomfortable situation.
- Yeah.
- Lots of products there, lots going on, a lotta fun.
The thing that I struggle with was when I asked them, I tried to get them to drill down on how could this thing be made as a simple product, or are you gonna have to have all kinds of different sizes and different types of broken bone areas and different types of games that you're putting on it?
And I think they struggled with direction, but I think if they could nail that direction and figure out what's our starter unit that could apply to a lot of people, and figure out how to productize that as opposed to just trying to be everything to everyone, they'd have a real shot here with something.
- No, and actually same way I felt when I asked them about those electronics to be stuck on the hand.
- Yes.
- And I think maybe probably they did think through it, but yeah, they didn't have a good answer, but that was a part of their pitch.
So, I understand that sometimes they don't have all the answers, but if you don't have answer, then don't talk about it.
- It looks like they thought of a lot of fun toys to do with.
That must have been a fun experiment for them to go through and say, "What are all the things that we could add to this?"
Both to provide value to the communication stuff, which we all really liked, - Yeah.
- [Kevin] but also what's just fun to have on your arm?
(gentle music) - [Speaker] I thought it went about as well as it could've.
- Seemed to be relatively positive feedback.
They were impressed by our research and how that connected our product to the need of children, getting them socializing, collaborating, screen free time.
I think the stem components of the product landed well.
The logical nature.
I'm also really glad...
I think the most complex part to communicate is how, despite it being a simple game, it's very complex and based on what they said, it seemed to resonate with them.
- Oh, Don't Wet Your Pants.
- I mean, who's not gonna laugh at this and say, "What a fun game?"
- Yes.
- I already like it right outta the gate.
- [Leigh Anne and Rupal] Exactly.
- Creativity points.
I also thought it was interesting, it was a group of teachers and I thought, "Of course they would come up with something clever like this."
But to that end, this was really a product that had a fun element as well as a serious educational element.
I was gonna have to critically think about it all the way through.
What move was I gonna make?
Simple to play.
I think I could easily pick it up, but what move was I gonna make?
The strategy behind it was fascinating to me.
- The thing that I find so amazing about their pitch that they highlighted is the simplicity of getting to know the game, but the infinitely complex it can be within the strategy throughout.
- Yes.
- I think I was really impressed by another factor is that of course, we didn't go too much into details about the making, like the cost to make it and all, but trust me, they can have a really high profit margin on a product like this - Yeah.
- because looking at everything, it could be all made in the U.S. and very simple parts, but of course, very easy to assemble at home.
So, I think they'll have a very good profit margin.
At least if I'm an investor, I would be wondering, I said, "Wow, can I make money off it?"
- Mm hm.
- Well, something I wasn't sure about how they intended to actually sell this in package is it seemed to be that they wanted you to assemble all of the little bits and pieces, both from their video and from this.
So, I was trying to think like, is this a game that they're trying to have people open up and play with, or is this a game that there's some value in building and really you've gotta pick a lane, one or the other, and it didn't seem like they had that clarified.
- Mm hm.
They talked a little bit about it being a little bit smaller in size, but I still heard some of that piece about, we might have to assemble it or put it together.
And yeah, if it takes more than five minutes to do that, you question whether or not it would be a lot of fun then to get to that end.
- [Kevin] Well, and there's like 50 pieces here, so, right?
- Yes.
- And that's a big project.
(gentle music) - The Bridging the Cap, inspiring young engineers.
Pretty exciting.
- Yeah, and especially with the cars and the sharks so much fun, right?
- Yeah.
- I was very, very nervous, but turned out to be good.
I think we passed, we got the message that we want.
- Something that I'm really impressed that they did is, and it always impresses me in any game product when you can think of how to play alone, but also how to play with others.
- Yes.
- Mm hm.
- [Leigh Anne] That is a good feature.
- It's a really good solo game here, but you've also got a really good game where they came up with the idea, you can put two of them together and then essentially race, and then with all the cars that are competing.
So adding an element of luck, but also the strategic element to it.
And when you have both of those that can create very interesting gameplay.
- And what I liked about that too, is that you can actually build it.
So, even a kid is by himself or herself, then they can spend some time building or have an activity with parents or buddies, and then just keep on racing it and see which car goes and eaten up by those sharks.
(gentle music) - [Speaker] Even a bigger sigh of relief than for the presentation.
We feel really good about it.
- Everybody seemed really into it and the judges were asking some good questions, and the questions they asked made me think they were liking our product.
So, it was good.
- What I liked about BEE - Siege is they had so many mechanical engineering concept built into this three product and they have very creatively used the word bee in every parts of the product, and all the accessories that goes with it.
- Lots of puns.
- Yes, oh my gosh.
And even for the whole video and everything, they've used the word bee in a very, very creative way.
- And the prototype was exquisite.
I mean, in 48 hours, - Definitely.
- they built not only what we see in front of us, but the other ways that it could be configured.
So, they built like, three different ones of those, as well as the targets and what would be used in this.
So, that was a lot to do in 48 hours, and have it look at this quality level.
- Well, that's how you could tell there was four hardcore engineers on that team, right?
- No doubt.
- Exactly.
I also liked the color schemes that they have used and even actually in all the small, small flowers they had and those bees and they all came out also very good in the video.
However, I also feel that this toy really needs little more skills and I guess, patience for kids to play because it's not one toy that you can just come out and start playing, you know?
So I think that's one thing I felt that this is great toy, it's just that you can only sell it to certain age group, but also certain skill sets because not every kid has so much patience.
- Mm hm.
- Well, that was a clear example of you had really two competing ideas to a toy.
Like, is it a model or is this a game?
- Mm hm.
- They're really trying to merge the two together, which is kind of cool so you have to build the model to get to the game, but I could see how maybe some kids, they really just wanna get to the end result, or they want to play with their friends, might get frustrated by that, and then other kids who are interested in the model might not appreciate the gamification of it.
So again, it's kind of picking a lane.
(gentle music) - I actually jumped on it and I was pretty close to hitting my target, isn't it?
- Yeah?
You guys actually tried it out, prototyped it.
Right there.
Yeah.
- That was fun.
- [Rupal] Mm hm, it was fun.
- [Leigh Anne] Well, and the kids in their video looked like they were having a great time with it.
- Absolutely.
I like this product because of course, it is a lot of fun.
You can always have it when you have something going on in a backyard and the whole family can play.
But at the same time, the whole assembly and everything needs team of friends or everybody to be together to play.
It's not something that you can just play.
"Hey, I want to play it for some 30 minutes."
No, it needs some setups, you know?
- Mm hm.
- Something I liked about the game is that not only was it really fun right outta the box, I mean, you're shooting a rocket out in the space.
- Yeah, yeah.
- Yeah.
Right.
- That's cool.
But they also had the element of perfection.
So over time you could learn the system, learn how much pressure to put on the actual stomp pad, learn how to change the angle of it so that over time you could get quite good at it, and thus brings in that competitive element to it.
- Another part of the competition though, was to really present and to strongly present your case, both in the video and then in front of the audience.
And I think that was a place that I was like, oh, maybe in their 48 hours, they just needed another 48 seconds to really work on refining that presentation part so that it was quicker, we as an audience were quicker to understand what are we doing here?
And what do I get out of this?
But they did build two full prototypes.
So, that's the flip of that.
- Yes.
(gentle music) - The kids did a wonderful job.
I was certainly proud once again, of the young people that have contributed exponentially to our progress.
We had a Medicaid in Indianapolis and that was a helping innovation.
Once again, this Positive Panda is a helping innovation.
And so, however we can use these products to help people we're looking forward to that.
- So, our youngest inventors brought us Positive Panda.
- Panda.
- I was just so impressed that here's a team with a 13 year old and a 14 year old - Oh!
- who are already thinking about making a difference.
And they chose to actually invent something that they felt like would improve the quality of life of others.
- They put themselves in the shoes of a kid who goes through this experience, you know?
I want to challenge them on a couple of things.
I asked them the question, "How are you going to sanitize this one?"
Even if it's in a hospital setup, it can get some body fluids.
So, you do not want anything with electronics that is actually even with the same kit.
How do you keep it clean?
I think that is a huge factor when you make any product in healthcare industry.
I think that is the one thing I was trying to understand.
- They had a lot of features going into this thing, and I challenged them just a little bit.
I said, - Yeah.
- "What is your highest priority here?"
Because sometimes less is more.
- [Leigh Anne and Rupal] Mm hm.
- And I really feel that if they have just focused on maybe one key feature of this bear, they might have nailed it.
But by putting in so many different elements, not only does it complicate the product and development, but it complicates your messaging.
It confuses your buyers, your audience, your investors, your stakeholder.
It makes it difficult for them to understand what is truly the value that's going into this bear?
What is the main, heavy hitting one sentence line?
When you put some too many things in, everything goes off the rails.
- Yes.
Yeah.
- Mm hm.
I think they still tried to come up with a lot of cool features.
Also like, having all the vitals taken by the panda and all, but I really didn't understand why you need a...
It's almost like a cell phone they put here, or like a small iPad.
So, I think most of the kids have their own devices nowadays.
So, I think that is more of a duplication that I don't think so that it adds a lot of value, and particularly when you're in a hospital setup, having any extra gadgets is a one more thing to worry about.
So, now these kids have their own cell phone, yeah, they can do lots of things on the cell phone.
In fact, this one has less features than a cell phone.
- Yeah.
- Well, and again, Positive Panda at the end of the day, those are a couple of youth who are showing us the future, right?
- Of course.
- The promise that Positive Panda brings into the space of thinking about "Make48" and what happens going forward when we get young adults like that involved in a process like this, because that's a game changer for them, but it's really a game changer for the world too.
- And actually I even liked it that most of the presentation was made by those two young kids.
- It was.
- 100% it was.
They owned it.
- They owned it, absolutely.
So, I think that shows that passion, how driven they are, and it really felt like it's their idea.
- And I hope it inspires others.
- Others.
- I hope it helps others see them doing that and say, "I can do that.
I can enter "Make48" competition next time."
- Yes!
(gentle music) - This is the first time we've done a toy challenge.
So we wanted to get the kids involved and do a Kids' Choice Award.
So, we gave the kids a equal vote.
They get to vote one product they like.
They were in the crowd and they saw the pictures just like everyone else.
And then after we get Jay together with the kids and try to pinpoint what product they like.
- All right, kid judges, this was pretty cool, right?
- [Kids] Yeah.
- What did you guys think?
What was cool to you?
What stood out?
- I liked the light one, 'cause that was really unique and you could- - Exciting?
- Yeah, like, you could use it like, every day.
I would like to put my name on it and like something that represents me, so.
- I love that.
Personalization, I love it.
What else?
- I liked The Mallorys.
- Don't Wet Your Pants?
- Yeah.
I think it would be a very fun game.
I think it would be like a fun summer game.
- Would you like to play against your sister?
- Yeah.
- And see who gets wet?
- I personally found the bridge project really interesting.
I think it's super open ended.
Obviously, like, this is just the proof of concept, but I feel like there could be a lot of expansion done on it.
- I did like the Gig Bloks, too.
They're pretty cool.
- These blocks right here?
Okay, what'd you like?
That it made music and you could do it kind of like building instead of playing music?
- The Gig Bloks saved the beat, 'cause I said that yesterday.
I asked them if they could save the beats and they said that would be a good idea.
- I like the stomp rocket because it has some like math and it's really fun.
- I like the (indistinct).
I thought that was pretty interesting, and how you can have fun with it and have the sting part of it at the same time.
- Okay.
Yeah.
That was an un-bee-lievable product.
- Yeah.
- The bee puns, they're- - The bee puns are wonderful.
The names of all of their tools was great.
All right, so we captured all of your votes.
You guys had a pretty close run, but there is a winner and we're really excited to be able to share that in the award show.
But I wanna thank you guys for all of your feedback during the process 'cause you guys as kids helped make their products even better.
(upbeat music) (attendees chattering) - So, the teams at nationals can win a $10,000 cash prize for the winning team.
We also have our friends at Mako Design are gifting $5,000 worth of prototyping fees and expertise for innovation for maybe the winning product of this competition or for some innovation of their choice.
But more importantly, and what's the biggest prize of all of "Make48" is the trophy.
The trophy will be handcrafted, created in real time and 48 hours from all the tool technicians.
They get to play with all different materials.
And every time we do a "Make48," the trophies are usually different.
- So, we're making the Kids' Choice Award trophy.
And for the topper of the trophy, we're making it an epoxy resin airplane.
- I'm just pouring some epoxy.
Once it cures, I'm gonna use the heat gun to kind of warm it up so that we can actually put it into an airplane shape.
- These are the state flowers from each of the cities.
- [Speaker] Yeah.
- Front plate will go on here, has kind of like "Make48" Nationals Kids' Choice Award.
- Well, on the nationals trophy, there is the five pillars, four representing the previous competitions and then the one in the center representing nationals.
You had outside corners, shiny aluminum, middle for brass, somehow change the... - [Speaker] Okay, yeah.
- Why this is so important to develop and build a trophy here, it's gotta represent the activity of this place, the resources of the talent.
You can't get that when you go and buy a trophy at some trophy shop or go get a certificate.
I mean, come on.
It seems so empty.
When you can have the creative talent that's available to produce something that truly represents the synergistic effect of all this energy that people, you cannot get how much energy is in this place unless you're here, and this is a result of that.
The trophies need to be a collaborative effort of the tools and talent and resources of the place the competition's being held.
This time around has been the most challenging of the trophies 'cause of how complicated it is.
It has to be the best trophy we've ever made because this is nationals.
And we had eight people puttin' their love into this thing.
We had a collaboration of eight different sets of talent that produced this wonderful trophy that we see here now.
We had eight kinds of disciplines going.
We had people that were good with metal.
We had people good with plastics.
We had people good with CNC, wood, welding, machining and just hands crafts.
I think it's good for the tool techs, as well as the teams that a trophy would evolve alongside the same place that their prototypes and the prototypes are evolving in this competition.
So, the trophy will best represent the culmination of activity in this wonderful event.
(upbeat music) (audience cheering) - Welcome back to "Make48, The Award Show!"
(cheering continues) (audience applauding) The moment you've been waiting for, the announcement of our Kids' Choice Award and our overall winner.
So, our children judges deliberated.
There were votes across the board, but they came up with their favorite.
So this is what they thought was the best invention of this weekend.
The Kids' Choice Award goes to, from Indianapolis, Indiana, The Mallorys.
(audience applauding) (audience cheering) - Holy cow.
- Yeah.
- It's incredible.
I mean, there are so many good products, we didn't...
I was expecting the kids would really like it.
To be awarded the Kids' Choice is more than I could have imagined.
- And our other judges deliberated for awhile, they had great things to say about all the teams.
There were some unique benefits to this particular design that they were excited about, being available for people to get started with, but also to continue on and grow and expand upon.
So, in first place, the winners of $10,000 in cash, also $5,000 from Mako, we have also from Indianapolis, Indiana, The Mallorys.
(audience applauding) (audience cheering) - As Amanda said in the pitch, this challenge was for ages five through 15, but we saw a market for this even above age 15.
So, these awards really affirm that.
Yeah, definitely winning both awards is a kick in the butt to get this going.
- I'd like to say hi to all our students.
- Hey, kids.
- Hey.
- Also, it's the four of us standing here, but really this is a product of 20 people from the graphics, to the painting, to the cutting.
And so, major thanks to all the tool techs, the mentors.
- Yep, absolutely.
- Absolutely.
- On behalf of the whole "Make48" team, thank you everyone who was a part of making this event happen.
If you're a tool tech, a participant, a judge, a viewer, just a fan of the event, incredible things happened this weekend and we're really excited about how much what we record of this weekend is gonna inspire in the future.
So, thank you for being part of that and we'll see you guys again next year.
(upbeat music) (audience applauding) (dynamic music) - [Narrator] On the next episode of "Make48," the winning product gets redeveloped and prepared for store shelves.
- Well, here we go.
The winning team from The Mallorys.
- Woo!
- Yeah.
- Okay, they created this in 48 hours, but we're gonna take it to that next level.
- I mean, the first thing that's quite obvious is the scale of it.
This is a huge prototype, but it really worked for them because they had to do that to figure out all the nuances of the game play and... - [Narrator] "Make48" is funded by... - [Announcer] Stanley Black & Decker provides tools and services around the globe to help turn great ideas into reality, and to help us shape the world we live in.
We proudly support programming that inspires invention, innovation, and hard work.
Together with "Make48," we're providing men and women the tools and resources to build a better world.
Stanley Black & Decker, for those who make the world.
(dynamic music) - [Narrator] To learn more about the invention process and to get to know the teams visit, make48.com.
(music continues) (upbeat music) (music continues) (music continues) (music fades) (bright chiming music) (upbeat music) (bright music)
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