digital nation - life on the virtual frontier

Virtual Worlds The remarkable power of alternate realities.

1:13

Interview Highlights

Is World of Warcraft on Your Resume?

IBM Vice President of Innovation Francoise LeGoues says Warcraft gamers are definitely developing business skills companies like hers want.

Sherry Turkle had a moment of realization with her daughter: kids don't always make a dist...
1:02
What's in a Turtle?
Believe it or not, a hunting party in World of Warcraft prepares you for collaborat...
3:20
The Gamer's Edge
Online gamers meet in person at the 2008 Fan Faire convention.
2:05
Die-Hard Gamers
2:50

Interview Highlights

Violent Games

Virtual violence doesn't necessarily lead to real life violence, according to Albert "Skip" Rizzo, PhD., a research scientist exploring virtual reality for mental health treatment.

2:20

Interview Highlights

Got flow?

Complete immersion in a video game can affect real life, too.

3:20

Interview Highlights

The Gamer's Edge

Believe it or not, a hunting party in World of Warcraft prepares you for collaboration in the business world.

1:31

Rough Cut

Outpost Gaming

In a moment of downtime, soldiers in Afghanistan play war games on their PSPs.

1:45

Rough Cut

StarCraft Training

In Korea, we visit a pro StarCraft team's training room and see what the players do in their spare time.

1:40

Rough Cut

Inside Pro-Videogaming

Professional online video gaming is huge in Korea. We follow a top StarCraft player to a big match in Seoul.

2:05

Rough Cut

Die-Hard Gamers

Online gamers meet in person at the 2008 Fan Faire convention.

Interviews

legoues Francoise LeGoues She spearheaded IBM's push to start holding internal meetings in Second Life.

posted February 2, 2010

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